Dealing with Modular Design
Our Demolition Derby game is modular. Each module is a low polygon mesh, and a player assembles these modules to create a wheel-based vehicle. These vehicles are then used to combat other players’...
View ArticleTransition to 2D Vehicles — Why and How
TinkerTech Derby is a pretty fantastic concept, but we ran into a snag. We encountered severe performance issues because we were trying to use 3D physics engines written in Javascript for a real-time...
View Article